Hutch Trials Levels
The Hutch Trials Levels are a set of ten skill levels developed by Andy Cotter. The levels are designed in a similar format to the USA Skill Levels, but unlike the USA levels which focus on freestyle skills, the Hutch levels focus on trials skills. You can download a complete set of Trial Skill Level Rules in addition to viewing the individual skills below.
LEVEL 1
- mount unicycle unassisted
- ride 50 meters (on 20″ unicycle it is 35 revolutions)
- dismount gracefully with unicycle in front
LEVEL 2
- hop 2 times (ride in and out)
- ride over 1X4
- ride a figure eight (no size restriction)
- ride down curb or 4X4
- make a 90 degree turn to the left inside a 1 meter circle (3 feet circle)
- make a 90 degree turn to the right inside a 1 meter circle (3 feet circle)
LEVEL 3
- mount with left foot
- mount with right foot
- come to a stop, pedal half a revolution backward and continue forward
- make a 180 degree turn to the left within a 1 meter circle (3 feet circle)
- make a 180 degree turn to the right within a 1 meter circle (3 feet circle)
- hop 5 times
- ride/hop over 1 2X4
- jump/ride down a 1 foot drop
- skinny – ride 1 foot on wide side of 2X4
LEVEL 4
- jump mount
- rolling mount
- hop 20 times left foot back
- hop 20 times right foot back
- hop-twist 90 degrees, minimum of 90° and less than 135°
- idle 5 times
- hop 5 times seat in front
- make a 360 degree turn to the left inside a 1 meter circle (3 feet circle)
- make a 360 degree turn to the right inside a 1 meter circle (3 feet circle)
- high jump – hop over 2 2X4, stacked up, freestanding, can’t knock over
- jump down a 2 foot drop
- skinny – ride 3 feet on wide side of 2X4
- crank grab – jump up, crank grab, jump off and ride away
LEVEL 5
- jump mount to seat in front
- ride with seat out in front for 10 meters
- ride backward 10 meters
- idle with left foot down 25 times
- idle with right foot down 25 times
- hop 20 times seat in front, left foot back
- hop 20 times seat in front, right foot back
- hop standing on wheel 5 times, don’t need to ride in and out
- hop-twist 90 degrees to the left, minimum of 90° and less than 135°
- hop-twist 90 degrees to the right, minimum of 90° and less than 135°
- high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in
- high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in front
- long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in
- long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 6 inches to platform, can jump any way
- jump down a 2.5 foot drop
- skinny – ride 6 feet on wide side of 2X4
- skinny – ride 1 foot on narrow side of 2X4, need to jump/ride up to 2X4
- pedal grab – jump up, pedal grab, jump off and ride away
- stillstand – stillstand on ground for 3 seconds
LEVEL 6
- mount on the wide side of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
- high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in
- high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in front
- long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in
- long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 1 foot to platform, can jump any way
- jump down a 3 foot drop
- skinny – 3 feet on narrow side of 2X4, need to jump or ride up to 2X4
- hop-twist 180 degrees, minimum of 180° and less than 225°
- crank grab – crank grab to rubber – jump up, crank grab, hop up to rubber
- stillstand – stillstand on ground for 5 seconds
LEVEL 7
- mount on the narrow edge of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
- high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in
- high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in front
- long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in
- long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 1.5 feet to platform, can jump any way
- jump down a 3.5 foot drop
- hop-twist 180 degrees to the left, minimum of 180° and less than 225°
- hop-twist 180 degrees to the right, minimum of 180° and less than 225°
- skinny – 6 feet on narrow side of 2X4, need to jump/ride up to 2X4
- skinny – jump up 1 foot to skinny, ride 4 feet on wide side of 2X4
- skinny/gap – 4X4 6 feet long, in the middle gap 2 foot to parallel 4X4 and finish distance
- pedal grab – pedal grab to rubber – jump up, pedal grab, hop up to rubber
- stillstand – on wide side of 2X4, 1 foot off the ground, stillstand for 5 seconds
LEVEL 8
- high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in
- high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in front
- long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in
- long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 1.5 feet to platform, rubber to rubber (no crank or pedal grab)
- jump down a 4 foot drop
- hop-twist 180 degrees, minimum of 180° and less than 225° on the wide side of a 2X4, 1 foot off the ground
- hop-twist 270 degrees, minimum of 270° and less than 315°
- skinny – jump up 1 foot to skinny, ride 4 feet on narrow edge of 2X4
- skinny/gap – 4X4 6 feet long, in the middle gap 2 feet to parallel 4X4 and finish distance, 1 foot off the ground
- skinny/gap – 2X4 6 feet long on narrow edge, in the middle gap 2 foot to parallel 2X4 and finish distance
- pedal or crank grab – pedal/crank grab up to 2 foot platform, hop up to rubber
- stillstand – on wide side of 2X4, 2 foot off the ground, stillstand for 5 seconds
LEVEL 9
- high jump – hop over a 1.5 foot high obstacle, freestanding, can’t knock over. Seat in
- high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in front
- long jump – hop over a 3.5 foot long obstacle, can’t touch boards on start or landing. Seat in
- long jump – hop over a 3.5 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 2.5 feet to platform, rubber to rubber (no crank or pedal grab)
- jump down a 4.5 foot drop
- hop-twist 180 degrees, minimum of 180° and less than 225° on the narrow edge of a 2X4, 1 foot off the ground
- hop-twist 270 degrees, minimum of 270° and less than 315°
- skinny – jump up 1 foot to pipe (size of hand rail), ride at least 4 feet
- skinny/gap – 4X4 6 feet long, in the middle gap 3 foot to parallel 4X4 and finish distance, 1 foot off the ground
- skinny/gap – 2X4 6 feet long on edge, in the middle gap 2 feet to parallel 2X4 and finish distance, 1 foot high
- pedal or crank grab – pedal/crank grab up to 3 foot platform, hop up to rubber
- pedal/crank grab/skinny – using wide side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
- stillstand – on narrow edge of 2X4, 1 foot off the ground, stillstand for 5 seconds
LEVEL 10
- high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in
- high jump – hop over a 3 foot high obstacle, freestanding, can’t knock over. Seat in front
- long jump – hop over a 4 foot long obstacle, can’t touch boards on start or landing. Seat in
- long jump – hop over a 4 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
- platform jump – jump up 3.5 feet to platform, rubber to rubber (no crank or pedal grab)
- jump down a 5 foot drop
- hop-twist 360 degrees, minimum of 360° and less than 405°
- skinny/gap – 4X4 6 feet long, in the middle gap 4 foot to parallel 4X4 and finish distance, 1 foot off the ground
- skinny/gap – 2X4 6 feet long on edge, in the middle gap 3 feet to parallel 2X4 and finish distance, 1 foot high
- pedal or crank grab – pedal/crank grab up to 4 foot platform, hop up to rubber
- pedal/crank grab/skinny – using narrow side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
- stillstand – on narrow edge of 2X4, 2 foot off the ground, stillstand for 10 seconds