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Hutch Trials Levels

The Hutch Trials Levels are a set of ten skill levels developed by Andy Cotter. The levels are designed in a similar format to the USA Skill Levels, but unlike the USA levels which focus on freestyle skills, the Hutch levels focus on trials skills. You can download a complete set of Trial Skill Level Rules in addition to viewing the individual skills below.

LEVEL 1

  • mount unicycle unassisted
  • ride 50 meters (on 20″ unicycle it is 35 revolutions)
  • dismount gracefully with unicycle in front

LEVEL 2

  • hop 2 times (ride in and out)
  • ride over 1X4
  • ride a figure eight (no size restriction)
  • ride down curb or 4X4
  • make a 90 degree turn to the left inside a 1 meter circle (3 feet circle)
  • make a 90 degree turn to the right inside a 1 meter circle (3 feet circle)

LEVEL 3

  • mount with left foot
  • mount with right foot
  • come to a stop, pedal half a revolution backward and continue forward
  • make a 180 degree turn to the left within a 1 meter circle (3 feet circle)
  • make a 180 degree turn to the right within a 1 meter circle (3 feet circle)
  • hop 5 times
  • ride/hop over 1 2X4
  • jump/ride down a 1 foot drop
  • skinny – ride 1 foot on wide side of 2X4

LEVEL 4

  • jump mount
  • rolling mount
  • hop 20 times left foot back
  • hop 20 times right foot back
  • hop-twist 90 degrees, minimum of 90° and less than 135°
  • idle 5 times
  • hop 5 times seat in front
  • make a 360 degree turn to the left inside a 1 meter circle (3 feet circle)
  • make a 360 degree turn to the right inside a 1 meter circle (3 feet circle)
  • high jump – hop over 2 2X4, stacked up, freestanding, can’t knock over
  • jump down a 2 foot drop
  • skinny – ride 3 feet on wide side of 2X4
  • crank grab – jump up, crank grab, jump off and ride away

LEVEL 5

  • jump mount to seat in front
  • ride with seat out in front for 10 meters
  • ride backward 10 meters
  • idle with left foot down 25 times
  • idle with right foot down 25 times
  • hop 20 times seat in front, left foot back
  • hop 20 times seat in front, right foot back
  • hop standing on wheel 5 times, don’t need to ride in and out
  • hop-twist 90 degrees to the left, minimum of 90° and less than 135°
  • hop-twist 90 degrees to the right, minimum of 90° and less than 135°
  • high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in
  • high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in front
  • long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in
  • long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 6 inches to platform, can jump any way
  • jump down a 2.5 foot drop
  • skinny – ride 6 feet on wide side of 2X4
  • skinny – ride 1 foot on narrow side of 2X4, need to jump/ride up to 2X4
  • pedal grab – jump up, pedal grab, jump off and ride away
  • stillstand – stillstand on ground for 3 seconds

LEVEL 6

  • mount on the wide side of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
  • high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in
  • high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in front
  • long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in
  • long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 1 foot to platform, can jump any way
  • jump down a 3 foot drop
  • skinny – 3 feet on narrow side of 2X4, need to jump or ride up to 2X4
  • hop-twist 180 degrees, minimum of 180° and less than 225°
  • crank grab – crank grab to rubber – jump up, crank grab, hop up to rubber
  • stillstand – stillstand on ground for 5 seconds

LEVEL 7

  • mount on the narrow edge of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
  • high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in
  • high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in front
  • long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in
  • long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 1.5 feet to platform, can jump any way
  • jump down a 3.5 foot drop
  • hop-twist 180 degrees to the left, minimum of 180° and less than 225°
  • hop-twist 180 degrees to the right, minimum of 180° and less than 225°
  • skinny – 6 feet on narrow side of 2X4, need to jump/ride up to 2X4
  • skinny – jump up 1 foot to skinny, ride 4 feet on wide side of 2X4
  • skinny/gap – 4X4 6 feet long, in the middle gap 2 foot to parallel 4X4 and finish distance
  • pedal grab – pedal grab to rubber – jump up, pedal grab, hop up to rubber
  • stillstand – on wide side of 2X4, 1 foot off the ground, stillstand for 5 seconds

LEVEL 8

  • high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in
  • high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in front
  • long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in
  • long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 1.5 feet to platform, rubber to rubber (no crank or pedal grab)
  • jump down a 4 foot drop
  • hop-twist 180 degrees, minimum of 180° and less than 225° on the wide side of a 2X4, 1 foot off the ground
  • hop-twist 270 degrees, minimum of 270° and less than 315°
  • skinny – jump up 1 foot to skinny, ride 4 feet on narrow edge of 2X4
  • skinny/gap – 4X4 6 feet long, in the middle gap 2 feet to parallel 4X4 and finish distance, 1 foot off the ground
  • skinny/gap – 2X4 6 feet long on narrow edge, in the middle gap 2 foot to parallel 2X4 and finish distance
  • pedal or crank grab – pedal/crank grab up to 2 foot platform, hop up to rubber
  • stillstand – on wide side of 2X4, 2 foot off the ground, stillstand for 5 seconds

LEVEL 9

  • high jump – hop over a 1.5 foot high obstacle, freestanding, can’t knock over. Seat in
  • high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in front
  • long jump – hop over a 3.5 foot long obstacle, can’t touch boards on start or landing. Seat in
  • long jump – hop over a 3.5 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 2.5 feet to platform, rubber to rubber (no crank or pedal grab)
  • jump down a 4.5 foot drop
  • hop-twist 180 degrees, minimum of 180° and less than 225° on the narrow edge of a 2X4, 1 foot off the ground
  • hop-twist 270 degrees, minimum of 270° and less than 315°
  • skinny – jump up 1 foot to pipe (size of hand rail), ride at least 4 feet
  • skinny/gap – 4X4 6 feet long, in the middle gap 3 foot to parallel 4X4 and finish distance, 1 foot off the ground
  • skinny/gap – 2X4 6 feet long on edge, in the middle gap 2 feet to parallel 2X4 and finish distance, 1 foot high
  • pedal or crank grab – pedal/crank grab up to 3 foot platform, hop up to rubber
  • pedal/crank grab/skinny – using wide side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
  • stillstand – on narrow edge of 2X4, 1 foot off the ground, stillstand for 5 seconds

LEVEL 10

  • high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in
  • high jump – hop over a 3 foot high obstacle, freestanding, can’t knock over. Seat in front
  • long jump – hop over a 4 foot long obstacle, can’t touch boards on start or landing. Seat in
  • long jump – hop over a 4 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
  • platform jump – jump up 3.5 feet to platform, rubber to rubber (no crank or pedal grab)
  • jump down a 5 foot drop
  • hop-twist 360 degrees, minimum of 360° and less than 405°
  • skinny/gap – 4X4 6 feet long, in the middle gap 4 foot to parallel 4X4 and finish distance, 1 foot off the ground
  • skinny/gap – 2X4 6 feet long on edge, in the middle gap 3 feet to parallel 2X4 and finish distance, 1 foot high
  • pedal or crank grab – pedal/crank grab up to 4 foot platform, hop up to rubber
  • pedal/crank grab/skinny – using narrow side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
  • stillstand – on narrow edge of 2X4, 2 foot off the ground, stillstand for 10 seconds


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